Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i8ZD6-2WRAG-ivhjK-xrUJS-MS6yD | 9/9/4 | 50.1 | 1.07 | 2026-07-08 22:23:09 · 25m 11s | |
| CSGO-DHy7i-pOB8S-PBt57-pck38-WLkHB | 14/14/4 | 70.4 | 1.05 | 2026-07-07 23:04:41 · 39m 11s | |
| CSGO-hsBSM-awUsW-SQNWS-iJRB9-Syv9H | 17/13/5 | 90.1 | 1.30 | 2026-06-18 21:44:18 · 35m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.