Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n54h6-Cnkox-PazQY-658v9-DKoJN | 15/11/5 | 79.1 | 1.28 | 2026-07-05 17:41:56 · 30m 46s | |
| CSGO-YZkU8-GbKV8-EKkTE-ozh83-pzpcG | 13/10/7 | 77.7 | 1.25 | 2026-07-04 18:55:04 · 29m 49s | |
| CSGO-eYOGO-MDo3L-p7hTY-jO5nH-wcpmJ | 13/15/3 | 74.3 | 0.99 | 2026-06-28 11:47:01 · 31m 17s | |
| CSGO-BJeY9-cOchZ-89cbk-eskaC-soi9Q | 9/11/8 | 78.2 | 0.95 | 2026-06-28 11:21:29 · 23m 15s | |
| CSGO-GcZ4O-BZBZs-2izq2-iaqSU-ym7SA | 18/15/4 | 104.7 | 1.37 | 2026-06-26 13:03:33 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.