Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-crCxY-5w8rp-RXPDS-VWOME-bTsdA | 20/20/6 | 95.3 | 1.29 | 2026-06-30 20:16:02 · 36m 3s | |
| CSGO-xhZ7o-XSim2-eDUA5-QDUN9-nKMkO | 25/24/3 | 76.5 | 1.12 | 2026-06-19 10:39:29 · 44m 17s | |
| CSGO-w29oh-UETsK-CGQuv-fQ4S7-aUPRO | 15/15/2 | 73.8 | 0.92 | 2026-06-19 10:04:41 · 29m 35s | |
| CSGO-ZKLtd-6BaFw-QdYcm-kKLmv-C34BO | 20/24/7 | 72.0 | 0.95 | 2026-06-17 18:21:37 · 57m 9s | |
| CSGO-MwFV9-sE3Fx-5X68L-mQCc4-dV4RG | 15/8/4 | 94.4 | 1.53 | 2026-06-09 19:31:35 · 21m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.