Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-imkyU-tEWMB-8W8cK-CMrGU-Pa7WB | 18/15/3 | 109.3 | 1.40 | 2026-07-06 21:37:32 · 29m 43s | |
| CSGO-FbGCV-9Fhp4-DMdto-aidYA-7xEOP | 13/19/7 | 62.7 | 0.88 | 2026-07-06 20:37:08 · 31m 49s | |
| CSGO-GxSHG-h8DYB-SHpzt-pDakb-sY2tJ | 20/14/3 | 108.2 | 1.59 | 2026-07-06 20:03:12 · 28m 17s | |
| CSGO-RnPBe-Wjn22-YRWPi-SMGUx-SMOtQ | 26/17/7 | 119.0 | 1.69 | 2026-07-06 19:21:15 · 37m 49s | |
| CSGO-HMcsC-ohkaR-6ZRRK-xGGQ3-cpxMM | 21/14/3 | 104.1 | 1.44 | 2026-07-04 17:09:06 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.