Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HJWsZ-zufkK-E3Jc5-wN5md-ZjenL | 13/14/3 | 50.7 | 0.91 | 2026-07-01 18:28:57 · 45m 58s | |
| CSGO-OZ96s-on4cA-MARJV-yvpYr-fD57M | 12/13/7 | 62.7 | 1.05 | 2026-07-01 16:27:19 · 31m 53s | |
| CSGO-naaDk-7DPDS-3o4Lc-sOvoH-GynUE | 13/16/8 | 69.2 | 0.97 | 2026-07-01 15:41:01 · 37m 46s | |
| CSGO-vVVRT-Gic9v-q58OM-tjKwV-y68CH | 16/13/3 | 89.1 | 1.37 | 2026-06-24 15:20:54 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.