Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HR3Br-tyiPt-jnJ68-nK5Vq-aNLsE | 9/13/2 | 76.1 | 0.90 | 2026-07-06 21:56:36 · 24m 37s | |
| CSGO-uUxah-8oyfr-6iSFN-qp7G8-mUNMB | 5/14/2 | 61.1 | 0.31 | 2026-07-04 17:00:08 · 21m 18s | |
| CSGO-jSkz4-BK9Pn-HQaPX-3K3pa-b5EiJ | 19/19/5 | 93.6 | 1.22 | 2026-06-19 11:43:24 · 37m 30s | |
| CSGO-97fzA-4jYfV-hHdsn-AHwZU-a6KbM | 20/12/8 | 121.9 | 1.58 | 2026-06-18 19:50:14 · 34m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.