Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oUFQA-FdUuZ-KrH7j-udfuW-RQCmQ | 10/12/4 | 64.0 | 0.98 | 2026-07-03 23:32:09 · 26m 37s | |
| CSGO-opDTx-Fy3r2-8R7cd-X3QMM-OnduB | 9/7/11 | 91.5 | 1.35 | 2026-07-03 23:04:56 · 23m 20s | |
| CSGO-LMNGw-akBjo-hZHb9-38rky-OfX2Q | 7/10/5 | 75.5 | 0.96 | 2026-06-19 22:00:17 · 18m 23s | |
| CSGO-ohCjd-uaSeB-cOiOs-MWRTP-AoaAB | 18/15/8 | 101.9 | 1.38 | 2026-06-19 21:08:01 · 37m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.