Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5je3J-YAhnU-5xZZF-XtVjv-KNc7L | 20/19/3 | 90.2 | 1.25 | 2026-07-04 21:48:23 · 35m 56s | |
| CSGO-2N4fB-5wB9D-f9Hj3-JKKZP-SH3JE | 14/22/5 | 65.2 | 0.77 | 2026-06-25 02:50:22 · 39m 9s | |
| CSGO-hQOmt-JK8vu-rykbY-AsnoJ-VTTrC | 14/7/5 | 102.3 | 1.61 | 2026-06-13 03:39:57 · 22m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.