Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XtZSs-FiNWn-ckKFn-n5cPy-KWtrD | 18/12/5 | 104.5 | 1.34 | 2026-06-26 20:07:41 · 30m 15s | |
| CSGO-uoaWX-6Hhui-H7XCu-BhXV2-Rz23L | 14/18/11 | 79.1 | 1.04 | 2026-06-23 19:13:48 · 40m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.