Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wq5kY-L88zS-vtUTA-56jrF-SdT4M | 11/11/4 | 57.9 | 1.00 | 2026-07-04 20:06:27 · 33m 22s | |
| CSGO-pCXb6-Q8jDG-Baaay-YMtoe-YjEuA | 20/14/6 | 84.3 | 1.28 | 2026-07-04 19:21:08 · 42m 45s | |
| CSGO-nV8oM-NkT65-fqFyW-zsjU3-seYfE | 25/16/3 | 100.7 | 1.54 | 2026-06-26 22:11:42 · 33m 8s | |
| CSGO-sL4Ur-6j6oa-aRWqs-JbAWh-wsvoO | 17/13/3 | 94.2 | 1.30 | 2026-06-26 21:40:36 · 27m 40s | |
| CSGO-v3mRt-DHWkX-Nar7z-yfrhL-Dx9TM | 16/10/5 | 93.9 | 1.49 | 2026-06-21 17:11:25 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.