Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-feZDF-u4Tdy-vTpT2-a2cxX-RQCmQ | 6/14/1 | 45.8 | 0.45 | 2026-07-02 20:09:11 · 29m 51s | |
| CSGO-tDSZD-EW3tb-xZjy7-CUb8H-Wd3AC | 12/10/4 | 91.1 | 1.23 | 2026-06-19 19:35:31 · 24m 10s | |
| CSGO-tQ6HK-xvpoO-3SrPD-FRQNG-CoRqJ | 12/6/1 | 59.5 | 1.32 | 2026-06-19 19:06:20 · 22m 11s | |
| CSGO-rsb8H-cBay6-bEGpV-8YNAX-e6siB | 15/20/3 | 74.0 | 0.89 | 2026-06-15 19:54:36 · 36m 29s | |
| CSGO-eKv36-aFW8R-XoG99-JoERC-EdWXC | 13/7/2 | 84.1 | 1.48 | 2026-06-15 19:29:04 · 21m 37s | |
| CSGO-Ar5Fm-qKyRN-KOcGx-z4Xjx-XfP7B | 8/23/12 | 60.5 | 0.66 | 2026-06-15 18:42:06 · 43m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.