Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FMv2r-bBiYh-7vNh6-crok2-cBtKG | 18/16/4 | 89.6 | 1.29 | 2026-07-02 20:26:02 · 39m 21s | |
| CSGO-dDBVR-dnkS2-rf7Jq-i66oo-j4FdH | 19/18/10 | 83.3 | 1.30 | 2026-07-02 19:16:11 · 42m 25s | |
| CSGO-PjaGp-5pYDr-pzC4E-MT4Sa-YGwPB | 18/15/7 | 93.9 | 1.38 | 2026-06-27 13:25:51 · 36m 12s | |
| CSGO-DKxGF-m8Fzk-cwzYf-Zempw-Nf78F | 18/13/9 | 78.2 | 1.44 | 2026-06-27 12:46:04 · 36m 51s | |
| CSGO-atSFy-CaeZY-3zXrc-K7eUb-VjmbN | 18/13/9 | 95.4 | 1.57 | 2026-06-22 18:36:24 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.