Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zfYdj-omvL5-C3wS3-SVqMK-VTTrC | 19/23/8 | 80.4 | 1.10 | 2026-06-15 19:24:57 · 48m 36s | |
| CSGO-NGK7b-hzepM-P34fe-jTEcF-CUQ7B | 4/15/5 | 57.0 | 0.40 | 2026-06-15 18:55:31 · 26m 56s | |
| CSGO-6pGq9-Q73VU-NHFxD-jtZrz-KquaL | 12/13/4 | 63.4 | 1.01 | 2026-06-15 18:15:22 · 34m 50s | |
| CSGO-5Y5O6-bo3BS-zKnab-arWfb-KjNpP | 11/17/4 | 62.8 | 0.85 | 2026-06-13 20:45:48 · 33m 35s | |
| CSGO-cRPAh-ti9Jr-x4eOF-6AUDJ-DUWvD | 11/16/4 | 49.0 | 0.71 | 2026-06-09 20:46:25 · 36m 34s | |
| CSGO-6MctU-y2Vi9-oAt6q-BrviL-mSjGH | 9/10/5 | 62.0 | 1.04 | 2026-06-09 20:19:30 · 21m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.