Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RoHWA-7aHyG-CBCGt-OnP6n-M4R4M | 9/19/6 | 62.4 | 0.68 | 2026-07-03 00:43:19 · 33m 17s | |
| CSGO-N2kbA-yJEdr-f5hRv-dQrfh-KtcZH | 13/16/3 | 78.1 | 0.97 | 2026-07-03 00:01:56 · 28m 47s | |
| CSGO-Ep3Jy-fFqhm-X4GUw-oMoXM-mnnYF | 13/11/5 | 67.6 | 1.17 | 2026-07-02 23:29:49 · 25m 24s | |
| CSGO-YFkHB-5FKoS-z8f4x-SsKjd-cts4N | 23/19/7 | 70.8 | 1.23 | 2026-07-02 21:27:32 · 47m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.