Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mrw9x-r5xoT-mU8JL-UOiZn-uE26A | 21/14/6 | 89.5 | 1.43 | 2026-07-02 18:42:49 · 42m 45s | |
| CSGO-VCJYr-UcadO-tEC8t-zOPfj-7iEBM | 5/15/3 | 43.4 | 0.39 | 2026-06-30 20:00:37 · 28m 19s | |
| CSGO-txkaD-MGRBd-VBaom-QLkaW-NvoNO | 6/18/3 | 31.2 | 0.37 | 2026-06-30 18:57:59 · 40m 30s | |
| CSGO-kj5XU-jNdZ3-LiuqM-Ftjbx-SWqNO | 15/15/2 | 64.0 | 0.97 | 2026-06-30 18:04:23 · 46m 12s | |
| CSGO-nySdk-AsbcA-eiPf7-UqZQy-wzeKP | 16/13/4 | 77.5 | 1.18 | 2026-06-26 19:54:00 · 36m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.