Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RLMXL-HKqeW-YZSKV-Cdz34-KzBND | 11/17/3 | 72.2 | 0.86 | 2026-07-06 21:45:56 · 27m 47s | |
| CSGO-WCfsq-5cw4J-bhG4O-qJUOY-rup3B | 23/17/5 | 110.8 | 1.53 | 2026-07-06 18:29:30 · 34m 45s | |
| CSGO-PD25c-uSeE3-8HHKZ-EmMjW-JmAEB | 15/19/9 | 90.8 | 1.05 | 2026-07-06 17:47:43 · 35m 24s | |
| CSGO-RH4iT-YvtOk-4Byvi-46UTM-WJ8CH | 14/9/4 | 95.4 | 1.51 | 2026-07-05 15:07:43 · 21m 35s | |
| CSGO-MSB6o-H3mTi-s4VcZ-73Auo-7CWeL | 5/18/2 | 48.7 | 0.22 | 2026-07-01 21:43:40 · 31m 45s | |
| CSGO-aAmBG-btnDD-eXFKi-nfeF9-SAPcF | 10/9/7 | 106.1 | 1.40 | 2026-07-01 20:59:12 · 23m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.