Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8jNWw-3TSWB-9GSPG-RYS9N-u8SKF | 6/16/5 | 52.0 | 0.40 | 2026-07-03 14:43:19 · 29m 18s | |
| CSGO-xN2J6-JBvTP-B5P4F-QLUOT-aGn6J | 17/15/4 | 91.5 | 1.21 | 2026-07-02 10:21:56 · 40m 21s | |
| CSGO-Nozs9-Qk7ZL-nsKO9-nrxbK-ZxqFF | 17/16/9 | 80.8 | 1.10 | 2026-06-28 17:39:11 · 42m 39s | |
| CSGO-pREyK-PRC95-A6upC-hrXaj-djEuA | 8/14/4 | 42.8 | 0.67 | 2026-06-28 07:44:45 · 36m 3s | |
| CSGO-aZSeJ-xwwTL-XLu2x-5xnsp-MOBJC | 10/20/3 | 57.6 | 0.74 | 2026-06-28 07:07:17 · 33m 33s | |
| CSGO-SHYFy-2U6Ju-KGWMf-2MSTS-aRFZG | 14/14/2 | 56.1 | 0.99 | 2026-06-25 19:13:22 · 38m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.