Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3eGP7-A872w-WnFP7-GcpSs-KiX5F | 8/18/5 | 51.6 | 0.53 | 2026-07-01 18:20:45 · 36m 27s | |
| CSGO-cSdNL-U3HGu-y3k8O-TLLcH-GynUE | 8/14/6 | 83.1 | 0.79 | 2026-06-26 23:36:03 · 23m 10s | |
| CSGO-Heeiu-ZiJ7U-UEFxT-USzvN-tGvjN | 13/18/6 | 64.7 | 0.87 | 2026-06-26 22:43:54 · 34m 50s | |
| CSGO-pddRD-UTnq3-Uohky-ps3pf-WtTGQ | 16/16/5 | 85.8 | 1.20 | 2026-06-25 23:24:39 · 34m 1s | |
| CSGO-chhPm-H6r96-QWaHT-8q35c-LQSuK | 15/16/3 | 76.4 | 0.94 | 2026-06-23 21:50:03 · 35m 41s | |
| CSGO-GPSeY-QQYZC-BZMda-LiRaO-EnnpQ | 14/12/2 | 67.9 | 1.19 | 2026-06-23 20:59:13 · 31m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.