Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yprrD-OPDRu-fvSTP-9LDxx-FB6iL | 25/10/3 | 103.7 | 1.74 | 2026-07-03 18:49:22 · 44m 34s | |
| CSGO-BWJ8u-YkH6i-i4biq-jrUT5-WMwzF | 15/17/5 | 76.9 | 1.01 | 2026-06-20 21:10:15 · 37m 35s | |
| CSGO-ttXMY-yXHHA-APVfP-a3S5W-ca43L | 21/23/9 | 73.1 | 1.06 | 2026-06-09 18:52:01 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.