Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WFGu2-7GchT-3qMyj-fPcRi-AZQhG | 16/16/6 | 62.4 | 1.02 | 2026-07-01 22:03:57 · 40m 19s | |
| CSGO-9psBo-eTOKf-XUWpi-Q2Lcs-erhGH | 17/14/2 | 79.7 | 1.19 | 2026-07-01 20:13:32 · 36m 16s | |
| CSGO-76b3v-rOqbP-WrMAD-FA7qU-j7xbE | 12/18/2 | 78.6 | 0.73 | 2026-07-01 18:31:29 · 29m 41s | |
| CSGO-YZVFD-AF9u8-vZGHt-Ls5Pb-9P47M | 18/14/2 | 76.3 | 1.17 | 2026-06-24 21:31:39 · 41m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.