Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SEKUu-Jt4Q3-rJSD7-Q2qjq-WhUzE | 11/15/2 | 73.9 | 0.82 | 2026-06-20 00:48:44 · 26m 43s | |
| CSGO-kqiZz-jPdv8-O3vxq-6LyuT-3krFF | 18/17/7 | 97.7 | 1.27 | 2026-06-20 00:02:56 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.