Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k8BFD-GSMuF-periz-doUwU-jHR7B | 5/17/3 | 31.8 | 0.24 | 2026-07-04 14:17:25 · 30m 49s | |
| CSGO-JpbFq-WSFX7-9p9NB-qtdbA-MdNEL | 12/19/3 | 55.5 | 0.68 | 2026-07-03 12:15:54 · 35m 26s | |
| CSGO-FZVPF-JTwYa-TPHRV-j3hY3-hMFyB | 9/18/6 | 69.8 | 0.70 | 2026-07-02 20:23:05 · 31m 39s | |
| CSGO-iTz8m-qGC9j-3i8nO-8nS9n-B495Q | 15/22/6 | 77.6 | 0.81 | 2026-07-02 17:42:41 · 44m 44s | |
| CSGO-WYt2F-OJpCb-cbDT9-mGdhk-3svoO | 3/18/2 | 26.1 | 0.13 | 2026-06-20 11:10:13 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.