Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h96ra-u9cGs-7z4Pn-wxMmP-LmztJ | 15/14/2 | 102.3 | 1.20 | 2026-07-07 03:47:10 · 24m 24s | |
| CSGO-U3Q9z-j65bK-t4O4s-D5EVT-B7r4N | 27/18/10 | 123.3 | 1.68 | 2026-07-03 04:20:15 · 35m 37s | |
| CSGO-xcfmG-ONuXM-8VOVX-anwQx-kfFnK | 15/14/1 | 80.8 | 1.08 | 2026-07-03 03:47:09 · 25m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.