Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VutXx-anuOx-WGDrZ-7TZmy-vVkDA | 21/14/6 | 101.7 | 1.46 | 2026-06-29 17:49:44 · 33m 14s | |
| CSGO-jPTbN-c9N3o-ZT5eb-6DNCG-jcy6A | 16/6/2 | 114.6 | 1.88 | 2026-06-28 16:41:38 · 16m 42s | |
| CSGO-QJQaf-4yvPF-qTJoV-Ox3sA-bp8eD | de_stronghold |
28/16/8 | 119.6 | 1.80 | 2026-06-28 14:56:39 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.