Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aUk3s-Sy9TG-he6Cy-RGRsM-AJQRO | 21/9/2 | 85.4 | 1.60 | 2026-07-05 10:53:21 · 33m 2s | |
| CSGO-35UEL-QnN4d-2vFFi-J7YTs-vWHzN | 15/15/4 | 71.9 | 1.13 | 2026-06-26 08:14:45 · 37m 4s | |
| CSGO-vGFfH-sAdQe-WbpXE-ZAEcn-JOizO | 23/13/4 | 104.6 | 1.62 | 2026-06-21 17:51:23 · 31m 32s | |
| CSGO-UupSY-zTEaJ-BpFpO-vr3EH-OKNQC | 18/17/1 | 75.4 | 1.17 | 2026-06-15 17:21:13 · 35m 48s | |
| CSGO-ESm4Z-ttiZu-V5rO9-qQPRt-QsXfE | 14/13/3 | 75.7 | 1.09 | 2026-06-13 17:56:21 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.