Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pmPjA-zmRmG-8cYXD-EF7qj-dYmQD | 12/4/2 | 63.5 | 1.43 | 2026-07-04 02:39:05 · 27m 17s | |
| CSGO-ZhuBt-PyYWn-fVPJo-WdsSB-Q9jbN | 28/12/4 | 111.1 | 1.69 | 2026-07-04 00:52:06 · 34m 55s | |
| CSGO-ZDvYh-6NoMc-QhO2n-FCwwZ-7PVPA | 14/11/6 | 81.5 | 1.24 | 2026-07-03 03:46:20 · 34m 36s | |
| CSGO-FmBCy-H2QVY-DeEzy-3nQjF-kosSJ | 13/10/2 | 59.1 | 1.20 | 2026-06-09 18:54:33 · 25m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.