Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nuXOw-ALRY6-ViyNy-EJdJ9-3Aw5G | 10/18/9 | 73.1 | 0.81 | 2026-07-06 14:18:19 · 34m 55s | |
| CSGO-wbw8t-FtHvH-5TEtY-HAsh8-QeYwP | 10/18/4 | 69.8 | 0.72 | 2026-07-05 16:25:51 · 28m 46s | |
| CSGO-VHRPh-k94ji-ijOYw-emRc3-P2N6H | 11/15/4 | 70.3 | 0.96 | 2026-06-25 15:24:07 · 35m 44s | |
| CSGO-7iR8P-Kq2sv-kKjCc-wBAMP-nntOH | 15/11/2 | 79.2 | 1.20 | 2026-06-25 14:39:23 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.