Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tQ8GC-N263a-VCyE7-fq2mc-FZieC | 16/15/5 | 78.5 | 1.07 | 2026-07-06 18:16:00 · 38m 23s | |
| CSGO-3KvGF-qDjxa-O2HtK-tVzJF-FdcNE | 17/17/8 | 92.1 | 1.25 | 2026-07-03 21:55:12 · 34m 21s | |
| CSGO-4aaho-khcGv-TDuWM-69YFo-WswTC | 14/16/1 | 55.4 | 0.77 | 2026-07-03 21:22:30 · 29m 45s | |
| CSGO-d3Lhq-AnY7E-vAN4D-4Ow9w-zqrqK | 12/18/7 | 62.8 | 0.80 | 2026-07-02 21:33:46 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.