Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d6VLF-8SCzJ-zdJ3H-oQBPh-5DVjM | 12/21/13 | 81.3 | 0.95 | 2026-06-20 20:36:06 · 42m 40s | |
| CSGO-RAkpE-WUeBo-xWJKV-pkGzC-RpphH | 23/20/6 | 94.5 | 1.38 | 2026-06-20 19:52:03 · 40m 54s | |
| CSGO-bvz8K-kajAR-sXJHN-4nZA6-tKkXM | 9/17/4 | 55.3 | 0.61 | 2026-06-20 19:05:22 · 37m 30s | |
| CSGO-LNnHk-JUS4w-VaxDW-AD6f7-TLJzN | 11/15/3 | 70.7 | 0.91 | 2026-06-19 14:59:25 · 24m 2s | |
| CSGO-ipPzu-EWouC-D7Jbo-m3O6h-ViZtH | 7/18/3 | 50.6 | 0.45 | 2026-06-19 14:23:02 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.