Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wpOrk-AxEZN-2Qah5-2uFcJ-sxdqA | 15/10/7 | 99.3 | 1.56 | 2026-06-30 18:14:54 · 25m 29s | |
| CSGO-PxfJK-Z269K-oVBNn-zevxs-khRVP | 14/24/13 | 70.8 | 0.80 | 2026-06-29 18:55:29 · 49m 25s | |
| CSGO-8zNeA-8DfTP-fqFOP-ypxe7-myBcO | 15/14/8 | 76.9 | 1.23 | 2026-06-29 18:22:04 · 29m 23s | |
| CSGO-XJCrn-92B5M-iOncv-bqrdo-B495Q | 14/20/10 | 85.7 | 0.98 | 2026-06-13 18:03:49 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.