Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bSM5t-ocXRk-95LbP-wsMs3-9L9PL | 17/14/3 | 76.3 | 1.20 | 2026-07-02 16:53:51 · 38m 25s | |
| CSGO-qMJdK-X4o4y-TMd5z-xqkKs-eXfWA | 22/16/10 | 76.0 | 1.33 | 2026-06-27 18:13:25 · 37m 32s | |
| CSGO-RHjio-SJucn-9KUVi-6HFNh-DYBUM | 28/17/2 | 100.8 | 1.60 | 2026-06-22 18:43:44 · 40m 29s | |
| CSGO-UyJiU-YjiTC-xtxAW-Aahyo-N4XsO | 15/13/4 | 76.5 | 1.15 | 2026-06-22 18:04:23 · 36m 1s | |
| CSGO-zLiDy-vQXKH-TntbS-tCvte-qPuSJ | 9/15/4 | 58.5 | 0.66 | 2026-06-22 17:08:39 · 33m 4s | |
| CSGO-28qOO-3x8HZ-5iiYp-NxdkV-ym7SA | 24/10/5 | 116.7 | 1.82 | 2026-06-21 17:05:15 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.