Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DwudX-LPVef-Whkcx-nK8rP-6GLXL | 20/21/6 | 65.2 | 1.05 | 2026-07-03 18:21:42 · 55m 20s | |
| CSGO-e4XQA-zVZ9Y-xcu8h-LhiAP-LmztJ | 15/17/1 | 55.3 | 0.89 | 2026-07-02 18:30:12 · 36m 4s | |
| CSGO-p6WvQ-Yj4Ks-McdQh-MyrJR-Q8urD | 13/9/6 | 80.1 | 1.33 | 2026-07-02 17:47:49 · 29m 34s | |
| CSGO-PnZRQ-wQLqt-f6b5t-iYvBn-7NKDR | 18/12/5 | 64.6 | 1.26 | 2026-07-02 17:07:43 · 34m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.