Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xDerZ-zMKSW-fPKyk-boZjS-WawDK | 10/13/4 | 64.8 | 0.92 | 2026-07-04 00:20:40 · 27m 34s | |
| CSGO-n9kuL-SKFHF-6Gj3U-YGucb-5jDFN | 11/8/1 | 56.6 | 1.24 | 2026-07-03 22:45:41 · 23m 22s | |
| CSGO-qGxd6-z5yGC-35oq2-6LQt5-dV4RG | 17/20/10 | 63.9 | 0.85 | 2026-07-03 13:37:57 · 46m 43s | |
| CSGO-SPVz9-zrBAv-z5Kcu-XKnh4-6ePNN | 12/13/4 | 78.9 | 1.10 | 2026-07-02 16:11:35 · 31m 16s | |
| CSGO-A46Hh-LcLAn-NwpzX-SMU7A-uT2JE | 16/14/4 | 75.4 | 1.11 | 2026-07-02 15:25:16 · 37m 25s | |
| CSGO-vatKU-YCLTr-wpKHS-oDt2y-fqbNE | 12/9/4 | 68.5 | 1.15 | 2026-06-30 17:18:44 · 22m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.