Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CMaXy-sy86d-mFJZ8-oLFYA-bzZAB | 17/21/10 | 104.7 | 1.16 | 2026-07-05 19:12:59 · 34m 31s | |
| CSGO-JwZXh-TFovs-YsGFW-FbAZT-HRz6A | 19/14/6 | 112.0 | 1.41 | 2026-07-05 18:37:18 · 32m 47s | |
| CSGO-QxUUw-ArAE6-7VGUY-5as3F-5xOhG | 21/20/6 | 113.0 | 1.28 | 2026-07-02 11:40:21 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.