Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h3OY4-dHhFk-HiWBO-Whre3-WMwzF | 13/18/5 | 65.6 | 0.87 | 2026-07-02 19:21:03 · 35m 16s | |
| CSGO-NbvMJ-oMPWr-zx3cL-XAwZE-Yyv9H | 14/16/2 | 69.0 | 0.87 | 2026-07-01 15:36:11 · 25m 56s | |
| CSGO-JXP5z-nAeWG-D3fEf-GaERO-ObCRE | 19/11/6 | 87.4 | 1.52 | 2026-06-20 13:26:42 · 27m 19s | |
| CSGO-wwH6T-Ce9vw-rOkAB-Sb6ai-APxDK | 19/10/7 | 86.9 | 1.59 | 2026-06-08 16:38:45 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.