Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KhddN-uuJr8-b5ui6-fxmqN-OnduB | 6/5/2 | 50.1 | 0.99 | 2026-07-06 15:10:34 · 24m 15s | |
| CSGO-TLzen-OrvEM-qQF4T-ojq2j-XPmoE | 25/16/6 | 108.1 | 1.59 | 2026-06-18 15:17:25 · 42m 13s | |
| CSGO-NaQrD-mBq4F-L97zZ-muPL7-qd2UO | 21/8/5 | 111.3 | 1.87 | 2026-06-18 14:46:48 · 25m 25s | |
| CSGO-rer7e-KPCfo-RBzuq-HBJNo-AYEyB | 16/15/4 | 75.6 | 1.05 | 2026-06-18 14:10:27 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.