Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P9Xrp-iTnd8-uV5Zm-iYUOx-KCqYF | 15/14/5 | 73.9 | 1.14 | 2026-07-01 20:47:00 · 45m 2s | |
| CSGO-JoxPt-7Y3jz-HedrZ-mzOh6-tKkXM | 5/14/2 | 36.1 | 0.37 | 2026-07-01 20:13:32 · 22m 40s | |
| CSGO-pBtwo-BDEfW-UEfhP-xrky9-nKMkO | 9/14/2 | 60.3 | 0.65 | 2026-07-01 19:47:57 · 23m 4s | |
| CSGO-Y6RtS-2mvfp-UsML5-Snf2L-wHZkF | 14/10/8 | 79.6 | 1.28 | 2026-06-28 18:00:56 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.