Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BTtPs-Jr6Ez-w2QOV-u8FTi-LPGCF | 20/15/5 | 100.5 | 1.54 | 2026-06-26 10:04:09 · 34m 27s | |
| CSGO-xTRQf-vYOha-d2sEo-Thb73-LMXDJ | 27/16/7 | 129.5 | 1.79 | 2026-06-26 09:23:55 · 34m 31s | |
| CSGO-L6fbA-H3F9f-QZ9xy-N4JLY-FHtdA | 25/16/3 | 134.4 | 1.70 | 2026-06-22 14:17:07 · 33m 6s | |
| CSGO-N9k2q-Gj2ZU-bJxv7-JMMRG-2T88F | 22/15/6 | 109.5 | 1.47 | 2026-06-22 13:37:59 · 36m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.