Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WUAwX-LX4G3-65dkE-EJbKJ-CSWsO | 1/8/2 | 20.9 | 0.10 | 2026-07-07 20:35:54 · 11m 48s | |
| CSGO-Hy35n-qrGAP-neaEA-o5B5t-7MnQD | 19/18/8 | 88.3 | 1.27 | 2026-07-07 19:51:02 · 36m 32s | |
| CSGO-Hfrkw-W3rL6-qPXxc-h7qZh-2EkwG | 11/19/4 | 60.4 | 0.61 | 2026-07-07 19:02:49 · 34m 31s | |
| CSGO-QHJkS-aEDds-DcCYX-JnSbn-tNTWJ | 14/14/6 | 73.7 | 1.14 | 2026-07-07 18:13:14 · 34m 59s | |
| CSGO-THEnN-DoTCi-VdbNJ-rCSpT-ebaEC | 14/14/5 | 71.7 | 1.10 | 2026-07-07 17:13:01 · 27m 36s | |
| CSGO-3768P-6cGK6-F2mPf-rtteZ-VaDND | 18/18/5 | 75.0 | 1.03 | 2026-07-04 21:41:27 · 44m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.