Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jKOrh-f5HLQ-UvFBw-yXZdi-uipNO | 16/18/4 | 78.2 | 0.99 | 2026-07-07 17:15:15 · 30m 47s | |
| CSGO-VtV5p-yLF62-HJbsC-OJe7E-Xo3mA | de_poseidon |
7/10/0 | 62.7 | 0.63 | 2026-07-07 16:54:44 · 11m 22s |
| CSGO-XkB5N-woGjK-Okb8A-MUwKT-x62NF | cs_alpine |
5/17/5 | 60.9 | 0.35 | 2026-07-01 18:22:08 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.