Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Msjkf-35KzT-OOrZE-kMbKU-eZhzO | 5/15/3 | 48.8 | 0.32 | 2026-06-30 20:42:28 · 25m 20s | |
| CSGO-bqYb5-MznVx-9B9ZD-c6ZsK-LTBtG | 22/17/6 | 87.6 | 1.36 | 2026-06-30 19:56:13 · 34m 14s | |
| CSGO-id7Jm-4JtZx-Ad2L9-L69K3-O2GGG | 8/19/4 | 41.5 | 0.49 | 2026-06-30 19:21:03 · 33m 24s | |
| CSGO-b6VsR-shv4k-sEpqw-kUMN7-Oe2ED | 20/18/8 | 104.5 | 1.27 | 2026-06-25 23:27:54 · 38m 3s | |
| CSGO-zsxMx-yK9WJ-Ds7sy-QU7T5-hBnUE | 7/14/5 | 71.6 | 0.57 | 2026-06-25 23:02:21 · 22m 34s | |
| CSGO-uSNCj-CoK5R-tCYnJ-FVsbn-Eis8O | 31/15/6 | 140.8 | 1.87 | 2026-06-25 22:18:39 · 40m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.