Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sfM9m-HAmEq-QtPQj-ZRrpL-tJpxA | 19/13/4 | 115.5 | 1.61 | 2026-07-03 21:07:51 · 31m 53s | |
| CSGO-Gzx5p-qyyGV-2ywdn-5Tizb-KjNpP | 16/10/6 | 85.5 | 1.37 | 2026-07-03 20:21:26 · 26m 45s | |
| CSGO-BPzdD-p44z2-zSV7A-smFwr-sDTuK | 18/11/8 | 104.1 | 1.63 | 2026-07-01 18:50:59 · 26m 53s | |
| CSGO-hjUfO-T6Xky-z59nX-6atDS-T7edJ | 24/21/7 | 111.7 | 1.36 | 2026-06-10 20:05:46 · 39m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.