76561197963450837
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5%Peak single-match outcome anomaly 25.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
5.3% of kills through walls across 20 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BGODa-Wj86s-BevwH-abAUB-roHGG | 15/15/3 | 93.5 | 1.19 | 2026-07-03 18:42:22 · 21m 2s | |
| CSGO-oUAUF-n72Yh-qYJvT-bTHKF-ST2YP | 9/17/3 | 66.8 | 0.59 | 2026-07-03 18:07:35 · 28m 3s | |
| CSGO-j5Nzr-5UZLU-w954o-vK8m3-Sz8rN | 8/14/4 | 67.1 | 0.68 | 2026-07-03 17:34:56 · 26m 0s | |
| CSGO-HLbzK-VvA9V-DBJC5-GG4b7-ipxMM | 15/16/6 | 86.9 | 1.13 | 2026-07-02 18:39:23 · 34m 7s | |
| CSGO-8U4rB-TT3Yx-in2Af-PJXqL-dwhrM | 11/12/2 | 74.3 | 1.05 | 2026-07-02 18:06:08 · 29m 29s | |
| CSGO-p8Zas-2qT2Y-ssMhy-GonjR-Ew4ZJ | 22/13/4 | 109.2 | 1.55 | 2026-07-02 17:22:59 · 34m 1s | |
| CSGO-wvXjO-EaQ97-zbOSz-dxyQy-5qk2H | 10/18/11 | 71.4 | 0.81 | 2026-07-02 16:47:19 · 32m 17s | |
| CSGO-iOE5T-qVr3J-ffbwO-ei33h-GEuWK | 16/15/5 | 82.0 | 1.22 | 2026-07-02 16:11:12 · 32m 0s | |
| CSGO-RmkZ8-ivqXx-OvQpG-9SNbu-ffMbM | 6/10/4 | 34.2 | 0.53 | 2026-07-01 15:55:48 · 31m 10s | |
| CSGO-4a9Ct-a2dGJ-kKi3v-NJZ9b-o5cVG | 23/17/6 | 84.4 | 1.20 | 2026-06-26 15:59:24 · 46m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.