Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bav7e-XkqD5-ft6BH-S5fdO-SH3JE | 10/8/5 | 71.7 | 1.10 | 2026-07-07 18:34:04 · 22m 34s | |
| CSGO-huRmR-jefCs-RDsdh-uqRCV-QmztJ | 14/16/3 | 74.5 | 0.94 | 2026-07-06 11:31:05 · 35m 36s | |
| CSGO-WWUYs-XxXQD-SxTSy-y7ppD-QTTrC | 7/15/4 | 47.3 | 0.65 | 2026-06-12 06:33:24 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.