Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oG9E7-iZaMe-qtOsE-vfSA3-seYfE | 10/9/5 | 60.3 | 1.03 | 2026-06-24 20:49:22 · 27m 3s | |
| CSGO-DuUxV-py6wo-2Pc7j-UU82T-YH98F | 14/20/7 | 60.8 | 0.86 | 2026-06-24 19:56:51 · 42m 49s | |
| CSGO-UuDNh-uSuSM-DEPDc-qpovT-uakoE | 27/21/10 | 100.6 | 1.42 | 2026-06-22 20:14:12 · 50m 39s | |
| CSGO-S4rqC-69Aoz-rJOs3-GNTkF-sH2cQ | 23/18/6 | 105.1 | 1.44 | 2026-06-22 19:26:38 · 39m 12s | |
| CSGO-kbSNL-AmQzj-i9rF6-AL6jN-xnCND | 14/17/5 | 60.2 | 0.89 | 2026-06-22 18:37:07 · 37m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.