Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zzb8j-kdh2C-D6nMd-RxnuR-7mw9H | 15/14/6 | 74.3 | 1.07 | 2026-07-05 22:15:23 · 33m 35s | |
| CSGO-Lc5e8-9zAyq-zcXb4-TBLo7-SLr7C | 13/13/4 | 85.4 | 1.08 | 2026-06-30 21:12:24 · 27m 0s | |
| CSGO-LTVoN-wN5Sb-yQkCp-AEwXD-FdcNE | 11/10/3 | 50.1 | 0.92 | 2026-06-30 20:33:54 · 33m 32s | |
| CSGO-GBWd7-RkuvO-JtNUh-6SQUY-Uu8GJ | 8/17/5 | 60.8 | 0.56 | 2026-06-30 19:25:30 · 39m 7s | |
| CSGO-c2xLd-Nj5FH-p6BSq-NCSHo-Piq3B | 11/13/3 | 54.0 | 1.00 | 2026-06-30 18:46:22 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.