Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VZJvN-Y6K4Q-3T2Zx-ZUmZn-dhLfN | 22/14/4 | 108.7 | 1.58 | 2026-06-23 19:59:52 · 35m 8s | |
| CSGO-vAyXE-q6XWP-JKurf-Gf3hb-OPDhP | 27/16/5 | 114.4 | 1.73 | 2026-06-23 19:13:32 · 42m 4s | |
| CSGO-zuBaO-hpf2u-tATXj-uAtpK-snCND | 15/14/6 | 82.6 | 1.10 | 2026-06-23 18:26:24 · 35m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.