Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-62YzJ-2SuBS-5mnWi-ed8zT-MQCmQ | 8/10/4 | 54.1 | 0.89 | 2026-07-03 20:28:40 · 32m 17s | |
| CSGO-QFpG2-96nMQ-r5vzE-dtpEW-3ZPmH | 15/12/3 | 87.2 | 1.33 | 2026-06-27 18:43:44 · 27m 15s | |
| CSGO-zMVnU-AkKbn-MB9dm-qFT2R-yROEL | 11/18/7 | 69.0 | 0.76 | 2026-06-25 20:54:43 · 41m 30s | |
| CSGO-UDVWZ-vqTcB-yxaBJ-Frx7P-qaChP | 19/20/7 | 71.9 | 0.99 | 2026-06-25 18:31:14 · 47m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.