Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kzQP8-jhU9L-joum6-Nqhot-n2ohH | 9/17/4 | 54.1 | 0.58 | 2026-06-26 22:45:44 · 31m 6s | |
| CSGO-YfEaQ-iyYWk-fn6CJ-yE4ru-KX6ZJ | 17/10/5 | 86.5 | 1.59 | 2026-06-26 22:05:53 · 33m 0s | |
| CSGO-yGkK9-sCTTO-kqqSh-KQHKE-pdBpF | 8/16/5 | 41.7 | 0.52 | 2026-06-26 21:34:21 · 27m 48s | |
| CSGO-W2EJy-jODY3-8O3RJ-COzYP-ZR9jE | 11/14/2 | 64.4 | 0.73 | 2026-06-26 21:01:00 · 29m 16s | |
| CSGO-wpSFA-vKwUh-Q2teA-XVh2v-VN3tJ | 18/11/4 | 86.5 | 1.32 | 2026-06-23 18:32:31 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.