Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xTAww-HeFKa-Mtnbs-xzexR-T7edJ | 19/15/2 | 70.2 | 1.19 | 2026-06-08 21:17:22 · 37m 34s | |
| CSGO-AZft6-JTVZw-OB5AM-kYGJE-ppcJD | 18/11/6 | 73.9 | 1.41 | 2026-06-08 20:33:59 · 31m 43s | |
| CSGO-9sbzp-ufP4w-aNPzu-VchBx-VCZQM | 10/11/5 | 50.9 | 1.02 | 2026-06-08 20:00:39 · 29m 30s | |
| CSGO-tuWzB-miqHr-LbVZN-Pfeas-Uiq3B | 15/15/6 | 65.7 | 1.06 | 2026-06-08 19:17:19 · 34m 27s | |
| CSGO-RRZmk-9LCiM-kTB6V-t2B8f-aYK9P | 10/13/2 | 52.4 | 0.76 | 2026-06-08 18:39:13 · 32m 46s | |
| CSGO-VU68c-ohzJC-9Z9J9-73fB4-VMqBE | 14/16/8 | 77.7 | 1.01 | 2026-06-08 18:03:09 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.